Game Character Modeling and Animation with 3ds Max
Book Details
Format
Paperback / Softback
ISBN-10
0240809785
ISBN-13
9780240809786
Publisher
Taylor & Francis Ltd
Imprint
Focal Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Aug 31st, 2007
Print length
360 Pages
Weight
786 grams
Dimensions
23.30 x 19.20 x 1.90 cms
Product Classification:
Animated films
Ksh 6,850.00
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Shows how to design, create and animate effective interactive characters using 3ds Max.
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. ''How to make your character move'' with an overview of game animation and deeper into Character Studio.
But it doesn''t end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. ''How to make your character move'' with an overview of game animation and deeper into Character Studio.
But it doesn''t end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
Get Game Character Modeling and Animation with 3ds Max by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Ltd and it has pages.