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Game Character Modeling and Animation with 3ds Max
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Game Character Modeling and Animation with 3ds Max

Book Details

Format Paperback / Softback
ISBN-10 0240809785
ISBN-13 9780240809786
Publisher Taylor & Francis Ltd
Imprint Focal Press
Country of Manufacture GB
Country of Publication GB
Publication Date Aug 31st, 2007
Print length 360 Pages
Weight 786 grams
Dimensions 23.30 x 19.20 x 1.90 cms
Product Classification: Animated films
Ksh 6,850.00
Werezi Extended Catalogue 0 in stock

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Shows how to design, create and animate effective interactive characters using 3ds Max.
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. ''How to make your character move'' with an overview of game animation and deeper into Character Studio.

But it doesn''t end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

Get Game Character Modeling and Animation with 3ds Max by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Ltd and it has pages.

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