Game Character Modeling and Animation with 3ds Max
Book Details
Format
Hardback or Cased Book
ISBN-10
1138427802
ISBN-13
9781138427808
Publisher
Taylor & Francis Ltd
Imprint
Routledge
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jul 27th, 2017
Print length
360 Pages
Weight
886 grams
Dimensions
19.80 x 24.30 x 2.80 cms
Product Classification:
Film production: technical & background skillsGraphical & digital media applications
Ksh 33,300.00
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Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. ''How to make your character move'' with an overview of game animation and deeper into Character Studio. But it doesn''t end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
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