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Game Physics
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Game Physics

Book Details

Format Hardback or Cased Book
ISBN-10 0123749034
ISBN-13 9780123749031
Publisher Taylor & Francis Inc
Imprint Focal Press US
Country of Manufacture US
Country of Publication GB
Publication Date Apr 5th, 2010
Print length 902 Pages
Weight 1,964 grams
Dimensions 19.90 x 24.10 x 5.90 cms
Product Classification: None
Ksh 20,250.00
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Dave Eberly's much anticipated sequel to his cornerstone resource on the mathematics associated with game physics

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn''t necessary - and hacked physics will do.


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