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Game Production Studies
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Game Production Studies

Book Details

Format Hardback or Cased Book
Book Series Games and Play
ISBN-10 9463725431
ISBN-13 9789463725439
Publisher Amsterdam University Press
Imprint Amsterdam University Press
Country of Manufacture GB
Country of Publication GB
Publication Date Mar 18th, 2021
Print length 356 Pages
Weight 698 grams
Dimensions 16.20 x 24.00 x 2.60 cms
Product Classification: Media studies
Ksh 25,200.00
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Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.

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