Gameplay as Teaching Practice in Literacy Education
Book Details
Format
Hardback or Cased Book
ISBN-10
1041116810
ISBN-13
9781041116813
Publisher
Taylor & Francis Ltd
Imprint
Routledge
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Apr 7th, 2026
Print length
132 Pages
Weight
420 grams
Product Classification:
Bilingualism & multilingualismBilingualism and multilingualismPhilosophy & theory of educationPhilosophy and theory of educationEducational strategies & policyEducational strategies and policyOpen learning, distance educationOpen learning, home learning, distance educationTeaching skills & techniquesTeaching skills and techniquesTeaching of a specific subject
Ksh 30,950.00
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In this book, literacy, language, and educational researchers, teacher educators, and educators offer conceptualizations theorizing (game)play as a teaching and research practice. This is a great resource for educators and academics of language, literacy, educational technology, game studies, media literacy, and multicultural education.
In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach. The contributors of the book, known as the (Game)play Collaborative, define (game)play with “gaming” as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and “play” as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators. This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education.
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