Games as Texts : A Practical Application of Textual Analysis to Games
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Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations.
Key Features:
- Highlights the social commentary that all texts can revealincluding gamesand how this impacts narrative and mechanics
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