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Games, Puzzles, and Computation

By: (Author) Erik D. Demaine , (Author) Robert A. Hearn

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Ksh 19,800.00

Format: Hardback or Cased Book

ISBN-10: 1568813228

ISBN-13: 9781568813226

Series: AK Peters/CRC Recreational Mathematics Series

Publisher: Taylor & Francis Inc

Imprint: A K Peters

Country of Manufacture: US

Country of Publication: GB

Publication Date: Jun 30th, 2009

Print length: 248 Pages

Weight: 550 grams

Dimensions (height x width x thickness): 23.90 x 16.00 x 1.80 cms

Product Classification: Probability & statistics
Game theory

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Shows that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). This book also shows that games and puzzles can serve as powerful models of computation - quite different from the usual models of automata and circuits.
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation—quite different from the usual models of automata and circuits—offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.

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