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GameTek
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Book Details

Format Paperback / Softback
ISBN-10 1460757378
ISBN-13 9781460757376
Publisher HarperCollins Publishers (Australia) Pty Ltd
Imprint HarperCollins Publishers (Australia) Pty Ltd
Country of Manufacture AU
Country of Publication GB
Publication Date Jan 29th, 2019
Print length 272 Pages
Weight 340 grams
Dimensions 22.80 x 13.90 x 2.00 cms
Product Classification: Popular scienceHobbies, quizzes & games
Ksh 2,700.00
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What games can teach us about life, the universe and ourselves.
If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton''s theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors?

These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work.

This is a book that tackles the big questions of life through the little questions of games.

With short chapters on everything from memory games to the Prisoner''s Dilemma, to Goedel''s theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players.

PRAISE

''Math, physics, psychology and all the other stuff you didn''t even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!'' Tommy Dean, board-gamer and stand-up comic

What games can teach us about life, the universe and ourselves.



If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton''s theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors?

These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work.

This is a book that tackles the big questions of life through the little questions of games.

With short chapters on everything from memory games to the Prisoner''s Dilemma, to Goedel''s theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players.

PRAISE

''Math, physics, psychology and all the other stuff you didn''t even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!'' Tommy Dean, board-gamer and stand-up comic


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