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Gaming Cancer
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Gaming Cancer : How Building and Playing Video Games Can Accelerate Scientific Discovery

Book Details

Format Paperback / Softback
ISBN-10 0262550725
ISBN-13 9780262550727
Publisher MIT Press Ltd
Imprint MIT Press
Country of Manufacture GB
Country of Publication GB
Publication Date Feb 4th, 2025
Print length 248 Pages
Weight 386 grams
Product Classification: Information technology: general issues
Ksh 10,250.00
Werezi Extended Catalogue 0 in stock

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Can experimenting with game design increase our chances of finding a cure for cancer?

Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, but is it time for a new play in the playbook? In Gaming Cancer, Jeff Yoshimi proposes a new approach to fighting an increasingly exhausting war. By putting the work of cancer research into the hands of nonspecialists, Yoshimi believes, we can accelerate the process of outgaming the disease once and for all.

Gamers have already used “serious games” to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multilayered threat, and our best bet at overcoming it is via more minds working in concert. Gaming Cancer is an instruction manual for engineering games that motivate users to strain and sweat to find cancer cures. It integrates game design with research in cancer biology, data visualization techniques, and developments in cognitive science and AI while remaining sensitive to the limitations of citizen science and ethical concerns. Yoshimi sees in cutting-edge game technology the potential to educate and empower people to outwit cancer, an indirect route to richer science literacy that draws on the boundless resources of the mind.

This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision in an effort to defeat the boss monster, cancer.

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