Gaming Cancer : How Building and Playing Video Games Can Accelerate Scientific Discovery
by
Jeff Yoshimi
Book Details
Format
Paperback / Softback
ISBN-10
0262550725
ISBN-13
9780262550727
Publisher
MIT Press Ltd
Imprint
MIT Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Feb 4th, 2025
Print length
248 Pages
Weight
386 grams
Product Classification:
Information technology: general issues
Ksh 10,250.00
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Can experimenting with game design increase our chances of finding a cure for cancer?
Cancer is crafty, forcing us to be just as clever in our efforts to outfox itand weve made excellent progress, but is it time for a new play in the playbook? In Gaming Cancer, Jeff Yoshimi proposes a new approach to fighting an increasingly exhausting war. By putting the work of cancer research into the hands of nonspecialists, Yoshimi believes, we can accelerate the process of outgaming the disease once and for all.
Gamers have already used serious games to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multilayered threat, and our best bet at overcoming it is via more minds working in concert. Gaming Cancer is an instruction manual for engineering games that motivate users to strain and sweat to find cancer cures. It integrates game design with research in cancer biology, data visualization techniques, and developments in cognitive science and AI while remaining sensitive to the limitations of citizen science and ethical concerns. Yoshimi sees in cutting-edge game technology the potential to educate and empower people to outwit cancer, an indirect route to richer science literacy that draws on the boundless resources of the mind.
This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision in an effort to defeat the boss monster, cancer.
Cancer is crafty, forcing us to be just as clever in our efforts to outfox itand weve made excellent progress, but is it time for a new play in the playbook? In Gaming Cancer, Jeff Yoshimi proposes a new approach to fighting an increasingly exhausting war. By putting the work of cancer research into the hands of nonspecialists, Yoshimi believes, we can accelerate the process of outgaming the disease once and for all.
Gamers have already used serious games to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multilayered threat, and our best bet at overcoming it is via more minds working in concert. Gaming Cancer is an instruction manual for engineering games that motivate users to strain and sweat to find cancer cures. It integrates game design with research in cancer biology, data visualization techniques, and developments in cognitive science and AI while remaining sensitive to the limitations of citizen science and ethical concerns. Yoshimi sees in cutting-edge game technology the potential to educate and empower people to outwit cancer, an indirect route to richer science literacy that draws on the boundless resources of the mind.
This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision in an effort to defeat the boss monster, cancer.
Get Gaming Cancer by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by MIT Press Ltd and it has pages.