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Gaming Film
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Gaming Film : How Games are Reshaping Contemporary Cinema

Book Details

Format Hardback or Cased Book
ISBN-10 113726294X
ISBN-13 9781137262943
Publisher Palgrave Macmillan
Imprint Palgrave Macmillan
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 27th, 2013
Print length 156 Pages
Weight 334 grams
Dimensions 22.40 x 13.80 x 1.50 cms
Ksh 8,100.00
Werezi Extended Catalogue 0 in stock

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Gaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions.

Cinema''s influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. Gaming Film sets out to redress this imbalance, examining a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.


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