Gaming the Metaverse
Book Details
Format
Paperback / Softback
Book Series
Studies of Digital Media Culture
ISBN-10
3837674622
ISBN-13
9783837674620
Publisher
Transcript Verlag
Imprint
Transcript Verlag
Country of Manufacture
DE
Country of Publication
GB
Publication Date
Feb 26th, 2025
Print length
398 Pages
Weight
628 grams
Dimensions
14.80 x 22.50 x 2.80 cms
Product Classification:
Media studiesVirtual worlds
Ksh 9,350.00
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On the Metaverse in literary, media, and cultural history, as well as investigations of recent technical, social, cultural, and economic applications.
Neal Stephensons 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companiesfrom Meta to Epic Gamesrecast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence.
The contributors bring together leading scholars and industry professionals to examine past imaginations and recent achievements in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.
The contributors bring together leading scholars and industry professionals to examine past imaginations and recent achievements in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.
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