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Gender and Sexuality in Online Game Cultures
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Gender and Sexuality in Online Game Cultures : Passionate Play

Book Details

Format Paperback / Softback
ISBN-10 0415719704
ISBN-13 9780415719704
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 20th, 2013
Print length 234 Pages
Weight 350 grams
Dimensions 23.00 x 15.50 x 1.50 cms
Ksh 10,600.00
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How do gender and sexuality come to matter in online game cultures? This book is about female players' passionate encounters within the online game World of Warcraft and its player cultures. Through a "twin ethnography," the authors develop two parallel stories of "straight" versus "queer" cultures of play.

How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers?

Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology.

The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.

Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.


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