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Genre And Video Game : Introduction To An Impossible Taxonomy

By: (Author) Felix Schniz

Werezi Extended Catalogue
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Ksh 9,900.00

Format: Paperback / Softback

ISBN-10: 3658467959

ISBN-13: 9783658467951

Publisher: Springer

Imprint: Springer

Country of Manufacture: GB

Country of Publication: GB

Publication Date: May 3rd, 2025

Print length: 138 Pages

Weight: 204 grams

Dimensions (height x width x thickness): 14.80 x 21.00 x 1.10 cms

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  This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.

 

 This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.


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