Geometric and Discrete Path Planning for Interactive Virtual Worlds
Book Details
Format
Paperback / Softback
Book Series
Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
ISBN-10
303101460X
ISBN-13
9783031014604
Publisher
Springer International Publishing AG
Imprint
Springer International Publishing AG
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jan 28th, 2016
Print length
181 Pages
Product Classification:
MathematicsImage processing
Ksh 8,100.00
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Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.
Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.
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