Getting Started in 3D with 3ds Max : Model, Texture, Rig, Animate, and Render in 3ds Max
by
Ted Boardman
Book Details
Format
Hardback or Cased Book
ISBN-10
1138417831
ISBN-13
9781138417830
Publisher
Taylor & Francis Ltd
Imprint
Routledge
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Aug 2nd, 2017
Print length
520 Pages
Weight
1,306 grams
Dimensions
19.70 x 25.60 x 3.70 cms
Product Classification:
Electronic, holographic & video artPhotography & photographs
Ksh 32,400.00
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Helps you learn concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. This book not only teaches you where the buttons are, but importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs.
Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you''ll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
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