Graduate Skills and Game-Based Learning : Using Video Games for Employability in Higher Education
2019 ed.
by
Matthew Barr
Book Details
Format
Paperback / Softback
Book Series
Digital Education and Learning
ISBN-10
3030277887
ISBN-13
9783030277888
Edition
2019 ed.
Publisher
Springer Nature Switzerland AG
Imprint
Springer Nature Switzerland AG
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Sep 20th, 2020
Print length
226 Pages
Ksh 9,900.00
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Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
This book explores the efficacy of game-based learning to develop university students'' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
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