How to Become a Video Game Artist
by
S Kennedy
Book Details
Format
Paperback / Softback
ISBN-10
0823008096
ISBN-13
9780823008094
Publisher
Watson-Guptill Publications
Imprint
Watson-Guptill Publications Inc.,U.S.
Country of Manufacture
CN
Country of Publication
GB
Publication Date
May 14th, 2013
Print length
160 Pages
Weight
528 grams
Dimensions
25.40 x 19.00 x 1.20 cms
Ksh 3,400.00
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Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.
Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own.
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