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How to Write Adventure Modules That Don't Suck
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Book Details

Format Hardback or Cased Book
ISBN-10 1946231088
ISBN-13 9781946231086
Publisher Goodman Games
Imprint Goodman Games
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 17th, 2024
Print length 162 Pages
Weight 856 grams
Dimensions 28.60 x 22.30 x 1.90 cms
Product Classification: Miscellaneous items
Ksh 4,850.00
Publisher Out of Stock

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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007). Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

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