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Innovating with Augmented Reality
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Innovating with Augmented Reality : Applications in Education and Industry

Book Details

Format Hardback or Cased Book
ISBN-10 1032008121
ISBN-13 9781032008127
Publisher Taylor & Francis Ltd
Imprint Auerbach
Country of Manufacture GB
Country of Publication GB
Publication Date Dec 16th, 2021
Print length 188 Pages
Weight 456 grams
Dimensions 16.00 x 24.20 x 2.00 cms
Ksh 20,700.00
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By simulating novel and commonplace situations, augmented reality (AR) is stimulating innovation in a broad range of sectors. This book presents innovative AR applications in education and industry. Filled with case studies of applications, the book also looks at development platforms.

Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0.

Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process.

The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.


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