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Intelligent Technologies for Interactive Entertainment
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Intelligent Technologies for Interactive Entertainment : 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings

1st ed. 2022

Book Details

Format Paperback / Softback
ISBN-10 3030991873
ISBN-13 9783030991876
Edition 1st ed. 2022
Publisher Springer Nature Switzerland AG
Imprint Springer Nature Switzerland AG
Country of Manufacture GB
Country of Publication GB
Publication Date Mar 25th, 2022
Print length 416 Pages
Ksh 14,400.00
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This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.
This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year''s conference put an emphasis on the future of technologies for interactive entertainment.

The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences.
The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.


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