Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories
Book Details
Format
Hardback or Cased Book
ISBN-10
1138427462
ISBN-13
9781138427464
Publisher
Taylor & Francis Ltd
Imprint
Routledge
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Aug 2nd, 2017
Print length
332 Pages
Weight
770 grams
Product Classification:
Electronic, holographic & video artDigital animation
Ksh 34,200.00
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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more.
What really makes a video game story interactive? What''s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You''ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You''ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you''ll:
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