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Intermedia Games—Games Inter Media
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Intermedia Games—Games Inter Media : Video Games and Intermediality

Book Details

Format Paperback / Softback
ISBN-10 1501368125
ISBN-13 9781501368127
Publisher Bloomsbury Publishing Plc
Imprint Bloomsbury Academic USA
Country of Manufacture GB
Country of Publication GB
Publication Date Aug 20th, 2020
Print length 296 Pages
Weight 434 grams
Dimensions 15.20 x 22.80 x 1.90 cms
Ksh 7,000.00
Manufactured on Demand 0 in stock

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.comWhile all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games—Games Inter Media will deepen readers’ understanding of the convergence culture of the early twenty-first century and video games’ role in it.

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games—Games Inter Media will deepen readers’ understanding of the convergence culture of the early twenty-first century and video games’ role in it.


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