Introduction to 3D Game Programming with DirectX 11
by
Frank Luna
Book Details
Format
Paperback / Softback
ISBN-10
1936420228
ISBN-13
9781936420223
Publisher
Mercury Learning & Information
Imprint
Mercury Learning & Information
Country of Manufacture
US
Country of Publication
GB
Publication Date
Mar 13th, 2012
Print length
600 Pages
Weight
1,478 grams
Dimensions
22.80 x 17.90 x 4.60 cms
Product Classification:
Games development & programmingGames development and programming
Ksh 9,450.00
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
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