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Introduction to 3D Game Programming with DirectX 11
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Introduction to 3D Game Programming with DirectX 11

Book Details

Format Paperback / Softback
ISBN-10 1936420228
ISBN-13 9781936420223
Publisher Mercury Learning & Information
Imprint Mercury Learning & Information
Country of Manufacture US
Country of Publication GB
Publication Date Mar 13th, 2012
Print length 600 Pages
Weight 1,478 grams
Dimensions 22.80 x 17.90 x 4.60 cms
Ksh 9,450.00
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

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