Introduction to 3D Game Programming with DirectX 12
by
Frank Luna
Book Details
Format
Paperback / Softback
ISBN-10
1942270062
ISBN-13
9781942270065
Publisher
Mercury Learning & Information
Imprint
Mercury Learning & Information
Country of Manufacture
US
Country of Publication
GB
Publication Date
Apr 7th, 2016
Print length
900 Pages
Weight
1,364 grams
Dimensions
18.10 x 23.20 x 4.10 cms
Product Classification:
None3D graphics & modelling3D graphics and modelling3D graphics and modelling
Ksh 10,650.00
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Features:
- Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12
- Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores
- Contains detailed explanations of popular real-time game effects
- Includes a DVD with source code and all the images (including 4-color) from the book
- Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation
- Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling
- Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Get Introduction to 3D Game Programming with DirectX 12 by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Mercury Learning & Information and it has pages.