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Introduction to 3D Game Programming with DirectX 12
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Introduction to 3D Game Programming with DirectX 12

Book Details

Format Paperback / Softback
ISBN-10 1942270062
ISBN-13 9781942270065
Publisher Mercury Learning & Information
Imprint Mercury Learning & Information
Country of Manufacture US
Country of Publication GB
Publication Date Apr 7th, 2016
Print length 900 Pages
Weight 1,364 grams
Dimensions 18.10 x 23.20 x 4.10 cms
Ksh 10,650.00
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Features:

  • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12
  • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores
  • Contains detailed explanations of popular real-time game effects
  • Includes a DVD with source code and all the images (including 4-color) from the book
  • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation
  • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling
  • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

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