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Introduction to Blender 3.0
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Introduction to Blender 3.0 : Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

1st ed.

Book Details

Format Paperback / Softback
ISBN-10 1484279530
ISBN-13 9781484279533
Edition 1st ed.
Publisher APress
Imprint APress
Country of Manufacture GB
Country of Publication GB
Publication Date Mar 3rd, 2022
Print length 466 Pages
Weight 920 grams
Dimensions 25.30 x 17.80 x 3.10 cms
Product Classification: Graphics programming
Ksh 9,900.00
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Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will LearnCreate objects and architectural buildings with different techniques of 3D modelingMaster creating an environment for your objects and how to light themDetermine how to create node materials and assign them to your Blender objectsPick up UV unwrapping and texture paintingGet closer to painting and drawing in BlenderRender your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.

You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender''s main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.

On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.


What You Will Learn
  • Create objects and architectural buildings with different techniques of 3D modeling
  • Master creating an environment for your objects and how to light them
  • Determine how to create node materials and assign them to your Blender objects
  • Pick up UV unwrapping and texture painting
  • Get closer to painting and drawing in Blender
  • Render your scenes and create stunning videos


Who This Book Is For

Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

Get Introduction to Blender 3.0 by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by APress and it has pages.

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