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Introduction to Game Physics with Box2D
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Introduction to Game Physics with Box2D

Book Details

Format Hardback or Cased Book
ISBN-10 113842806X
ISBN-13 9781138428065
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Jul 27th, 2017
Print length 275 Pages
Weight 453 grams
Product Classification: Games development & programming
Ksh 36,000.00
Werezi Extended Catalogue 0 in stock

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Argues that, while nuclear weapons and ballistic missiles cast a shadow over Indo-Pakistani relations, they do not create strategic stability.  He asserts that the development of command and control mechanisms would enhance stability, but that diplomatic steps focused on missiles must also be considered. Improved command and control and diplomatic engagement will provide some insurance that nuclear weapons are not used in any future conflict.
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

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