Introduction to Visual Effects : A Computational Approach
Book Details
Format
Hardback or Cased Book
ISBN-10
103207230X
ISBN-13
9781032072302
Publisher
Taylor & Francis Ltd
Imprint
CRC Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Dec 6th, 2022
Print length
228 Pages
Weight
646 grams
Dimensions
18.10 x 26.10 x 2.00 cms
Ksh 13,300.00
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Introduction to Visual Effects is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. It provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform.
"Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the sourcecode to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform. The book covers the basic approaches to Camera Pose Estimation, Global Illumination, and Image Based Lighting, and includes chapters on the Virtual Camera, Optimization and Computer Vision, Path Tracing and many more. Key features include: Introduction to Projective Geometry, Image Based Lighting (IBL), Global Illumination solved by the Monte Carlo Method (Pathtracing), an explanation of a set of Optimization Methods, and the techniques used for Calibrating One, Two, and Many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ codeusing the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of Modeling Tools for Visual Effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the Differential Rendering Method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR"--
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