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Learn SpriteBuilder for iOS Game Development
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Learn SpriteBuilder for iOS Game Development

1st ed.

Book Details

Format Paperback / Softback
ISBN-10 1484202635
ISBN-13 9781484202630
Edition 1st ed.
Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint APress
Country of Manufacture GB
Country of Publication GB
Publication Date Nov 22nd, 2014
Print length 456 Pages
Weight 862 grams
Dimensions 23.60 x 19.30 x 2.80 cms
Ksh 5,550.00
Werezi Extended Catalogue 0 in stock

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SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You''ll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You''ll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You''ll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.



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