Learning and Identity in Competitive Gaming : An Empirical and Methodological Discussion
Book Details
Format
Hardback or Cased Book
Book Series
Digital Education and Learning
ISBN-10
3032165059
ISBN-13
9783032165053
Publisher
Springer Nature Switzerland AG
Imprint
Palgrave Macmillan
Country of Manufacture
GB
Country of Publication
GB
Publication Date
May 26th, 2026
Print length
159 Pages
Product Classification:
Cultural studiesMedia studiesAge groups: adolescentsCultural studiesMedia studiesAge groups: adolescentsTeaching skills & techniquesTeaching skills and techniquesEducational equipment & technology, computer-aided learning (CAL)Educational equipment and technology, computer-aided learning (CAL)Study & learning skills: generalStudy and learning skills: generalDigital lifestyleDigital Lifestyle and online world: consumer and user guides
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This open access book presents insights into young people’s learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young people’s lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction.
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