Learning in Real and Virtual Worlds : Commercial Video Games as Educational Tools
1st ed. 2013
by
P. Lacasa
Book Details
Format
Paperback / Softback
Book Series
Digital Education and Learning
ISBN-10
1349457124
ISBN-13
9781349457120
Edition
1st ed. 2013
Publisher
Palgrave Macmillan
Imprint
Palgrave Macmillan
Country of Manufacture
US
Country of Publication
GB
Publication Date
Sep 20th, 2013
Print length
274 Pages
Product Classification:
Media studiesMedia studiesCurriculum planning and developmentEducation: examinations and assessmentCurriculum planning & developmentExaminations & assessmentTeacher trainingEducational equipment & technology, computer-aided learning (CAL)Educational equipment and technology, computer-aided learning (CAL)
Ksh 8,100.00
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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Packed with critical analysis and real-life examples, this book explores how children''s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Get Learning in Real and Virtual Worlds by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Palgrave Macmillan and it has pages.