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Learning to Play
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Learning to Play : Reinforcement Learning and Games

2020 ed.

Book Details

Format Hardback or Cased Book
ISBN-10 3030592375
ISBN-13 9783030592370
Edition 2020 ed.
Publisher Springer Nature Switzerland AG
Imprint Springer Nature Switzerland AG
Country of Manufacture GB
Country of Publication GB
Publication Date Nov 22nd, 2020
Print length 330 Pages
Weight 652 grams
Dimensions 16.00 x 24.30 x 2.70 cms
Ksh 10,800.00
Werezi Extended Catalogue 0 in stock

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In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works.
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). 

After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography.

The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It''s also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it''s valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

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