Level Design : Concept, Theory, and Practice
Book Details
Format
Hardback or Cased Book
ISBN-10
1138427950
ISBN-13
9781138427952
Publisher
Taylor & Francis Ltd
Imprint
CRC Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jun 28th, 2018
Print length
404 Pages
Weight
750 grams
Product Classification:
Graphical & digital media applications
Ksh 35,100.00
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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers.
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
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