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Level Design
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Level Design : Concept, Theory, and Practice

Book Details

Format Hardback or Cased Book
ISBN-10 1138427950
ISBN-13 9781138427952
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Jun 28th, 2018
Print length 404 Pages
Weight 750 grams
Product Classification: Graphical & digital media applications
Ksh 35,100.00
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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers.
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

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