Level Design : Concept, Theory, and Practice
Book Details
Format
Paperback / Softback
ISBN-10
1568813384
ISBN-13
9781568813387
Publisher
Taylor & Francis Inc
Imprint
A K Peters
Country of Manufacture
US
Country of Publication
GB
Publication Date
Oct 21st, 2009
Print length
408 Pages
Weight
728 grams
Dimensions
23.60 x 19.20 x 2.20 cms
Product Classification:
Level design: games programming
Ksh 13,300.00
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This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
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