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Live Performance and Video Games
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Live Performance and Video Games : Inspirations, Appropriations and Mutual Transfers

Book Details

Format Paperback / Softback
Book Series Theatre Studies
ISBN-10 3837671739
ISBN-13 9783837671735
Publisher Transcript Verlag
Imprint Transcript Verlag
Country of Manufacture DE
Country of Publication GB
Publication Date Oct 29th, 2024
Print length 268 Pages
Weight 438 grams
Product Classification: DanceOther performing arts
Ksh 7,200.00
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Researchers and artists from the fields of performing arts as well as digital games explore the multi-layered relationships between live performance and video games.

Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.

Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or Game-Theatre.

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