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Makerspaces in Libraries
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Makerspaces in Libraries

Book Details

Format Paperback / Softback
ISBN-10 1442253002
ISBN-13 9781442253001
Publisher Bloomsbury Publishing Plc
Imprint Rowman & Littlefield Publishers
Country of Manufacture US
Country of Publication GB
Publication Date Aug 20th, 2015
Print length 158 Pages
Weight 252 grams
Dimensions 23.00 x 15.20 x 1.60 cms
Product Classification: Library & information services
Ksh 9,000.00
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Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. Discover how you can create a makerspace within your own library though this step-by-step guidebook.
Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit.This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: ·budgeting and business planning for a librarymakerspace,·creating operational documents,·tools and resources overviews,·national and international case studies,·becoming familiar with 3D printers through practical printing projects (seed bombs),·how to get started with Arduino (illuminate your library with a LED ambient mood light),·how to host a FIRST  Robotics Team at the library,·how to develop hands-on engagement for senior makers (Squishy Circuits), and·how to host  a Hackathon and build a coding community.

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