Making Smart Cities More Playable : Exploring Playable Cities
2020 ed.
Book Details
Format
Paperback / Softback
Book Series
Gaming Media and Social Effects
ISBN-10
9811397678
ISBN-13
9789811397677
Edition
2020 ed.
Publisher
Springer Verlag, Singapore
Imprint
Springer Verlag, Singapore
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Aug 14th, 2020
Print length
377 Pages
Product Classification:
Urban communities / city lifeUrban communitiesSociologyCommunications engineering / telecommunicationsGames development & programmingGames development and programmingMathematical theory of computationArtificial intelligenceArtificial intelligence (AI)Human-computer interactionHuman–computer interaction
Ksh 25,200.00
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This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
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