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Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
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Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Book Details

Format Paperback / Softback
ISBN-10 3031014642
ISBN-13 9783031014642
Publisher Springer International Publishing AG
Imprint Springer International Publishing AG
Country of Manufacture GB
Country of Publication GB
Publication Date Apr 11th, 2017
Print length 79 Pages
Weight 192 grams
Dimensions 23.50 x 19.00 x 0.80 cms
Product Classification: MathematicsImage processing
Ksh 5,050.00
Werezi Extended Catalogue 0 in stock

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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.


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