Cart 0
Mathematics for Computer Graphics and Game Programming
Click to zoom

Share this book

Mathematics for Computer Graphics and Game Programming : A Self-Teaching Introduction

Book Details

Format Paperback / Softback
ISBN-10 1683923561
ISBN-13 9781683923565
Publisher Mercury Learning & Information
Imprint Mercury Learning & Information
Country of Manufacture US
Country of Publication GB
Publication Date Feb 5th, 2019
Print length 400 Pages
Weight 656 grams
Dimensions 17.80 x 23.10 x 2.30 cms
Ksh 11,050.00
Werezi Extended Catalogue 0 in stock

Delivery Location

Delivery fee: Select location

Secure
Quality
Fast
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.

Get Mathematics for Computer Graphics and Game Programming by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Mercury Learning & Information and it has pages.

Mind, Body, & Spirit

Shopping Cart

Africa largest book store

Sub Total:
Ebooks

Digital Library
Coming Soon

Our digital collection is currently being curated to ensure the best possible reading experience on Werezi. We'll be launching our Ebooks platform shortly.