Mathematics for Computer Graphics and Game Programming : A Self-Teaching Introduction
Book Details
Format
Paperback / Softback
ISBN-10
1683923561
ISBN-13
9781683923565
Publisher
Mercury Learning & Information
Imprint
Mercury Learning & Information
Country of Manufacture
US
Country of Publication
GB
Publication Date
Feb 5th, 2019
Print length
400 Pages
Weight
656 grams
Dimensions
17.80 x 23.10 x 2.30 cms
Ksh 11,050.00
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Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.
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