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My Avatar, My Self
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My Avatar, My Self : Identity in Video Role-Playing Games

Book Details

Format Paperback / Softback
ISBN-10 0786441097
ISBN-13 9780786441099
Publisher McFarland & Co Inc
Imprint McFarland & Co Inc
Country of Manufacture US
Country of Publication GB
Publication Date May 21st, 2009
Print length 207 Pages
Weight 306 grams
Dimensions 22.80 x 15.30 x 1.20 cms
Ksh 5,400.00
Werezi Extended Catalogue 0 in stock

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Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.

With videogames now one of the world''s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee''s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player''s sense of self and makes recommendations of terminology for future identity researchers.


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