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Mythopoeic Narrative in The Legend of Zelda

By: (Edited by) Anthony Cirilla , (Edited by) Vincent Rone

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Ksh 26,100.00

Format: Hardback or Cased Book

ISBN-10: 0367437988

ISBN-13: 9780367437985

Series: Routledge Interdisciplinary Perspectives on Literature

Publisher: Taylor & Francis Ltd

Imprint: Routledge

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Feb 13th, 2020

Print length: 242 Pages

Weight: 630 grams

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The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. The essays in this volume explore how The Legend of Zelda series puts players in touch with videogames’ myth-making power.

The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda’s mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.


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