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On Video Games
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On Video Games : The Visual Politics of Race, Gender and Space

Book Details

Format Paperback / Softback
ISBN-10 1350217700
ISBN-13 9781350217706
Publisher Bloomsbury Publishing PLC
Imprint Bloomsbury Academic
Country of Manufacture GB
Country of Publication GB
Publication Date Feb 25th, 2021
Print length 336 Pages
Weight 618 grams
Dimensions 13.90 x 21.50 x 2.60 cms
Ksh 4,550.00
Manufactured on Demand 0 in stock

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Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.

Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray''s insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin''s Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition.

Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.


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