Pervasive Games : Theory and Design
Book Details
Format
Hardback or Cased Book
ISBN-10
1138427799
ISBN-13
9781138427792
Publisher
Taylor & Francis Ltd
Imprint
CRC Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Nov 15th, 2017
Print length
336 Pages
Weight
780 grams
Product Classification:
Graphical & digital media applications
Ksh 33,300.00
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Explores aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible and how they are made. This book covers everything from theory and design to history and marketing designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen.
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
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