Book Details
Format
Paperback / Softback
Book Series
SpringerBriefs in Computer Science
ISBN-10
3319428748
ISBN-13
9783319428741
Edition
1st ed. 2016
Publisher
Springer International Publishing AG
Imprint
Springer International Publishing AG
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Dec 21st, 2016
Print length
89 Pages
Weight
178 grams
Dimensions
15.50 x 23.30 x 1.10 cms
Product Classification:
Child & developmental psychologyChild, developmental and lifespan psychologyPhilosophy & theory of educationPhilosophy and theory of educationPre-school & kindergartenPre-school and kindergartenEducational equipment & technology, computer-aided learning (CAL)Educational equipment and technology, computer-aided learning (CAL)
Ksh 9,000.00
Werezi Extended Catalogue
0 in stock
Delivery Location
Delivery fee: Select location
Secure
Quality
Fast
dsfsdfsf
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play''s role in our society. In particular, Vygotsky''s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children''s development, in particular, physical, or somatic play.
The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Get Physical Play and Children''s Digital Games by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Springer International Publishing AG and it has pages.