Book Details
Format
Paperback / Softback
ISBN-10
1430236744
ISBN-13
9781430236740
Edition
1st ed.
Publisher
APress
Imprint
APress
Country of Manufacture
US
Country of Publication
GB
Publication Date
Oct 18th, 2011
Print length
558 Pages
Weight
950 grams
Dimensions
23.50 x 19.20 x 3.00 cms
Product Classification:
Applied physicsDigital animation
Ksh 7,150.00
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Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
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