Ping Pong, Vol. 2
Book Details
Format
Paperback / Softback
Book Series
Ping Pong
ISBN-10
1974711668
ISBN-13
9781974711666
Publisher
Viz Media, Subs. of Shogakukan Inc
Imprint
Viz Media, Subs. of Shogakukan Inc
Country of Manufacture
US
Country of Publication
GB
Publication Date
Sep 17th, 2020
Print length
520 Pages
Weight
900 grams
Dimensions
16.60 x 23.40 x 3.90 cms
Product Classification:
Graphic novels: Manga
Ksh 4,300.00
Re-Printing
Delivery Location
Delivery fee: Select location
Secure
Quality
Fast
Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.
Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.
Makoto “Smile” Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterword by the original Japanese series editor.
Translated by Michael Arias, director of Tekkonkinkreet.
Things have changed since the last inter-high tournament. Peco has quit the game, and “Smile” Tsukimoto''s desire to play is gone. Even “Demon” Sakuma has been kicked off the Kaio team. But Coach Koizumi isn’t going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smile—friends since they were children—must now challenge each other to become the heroes they always dreamed they could be.
Makoto “Smile” Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterword by the original Japanese series editor.
Translated by Michael Arias, director of Tekkonkinkreet.
Things have changed since the last inter-high tournament. Peco has quit the game, and “Smile” Tsukimoto''s desire to play is gone. Even “Demon” Sakuma has been kicked off the Kaio team. But Coach Koizumi isn’t going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smile—friends since they were children—must now challenge each other to become the heroes they always dreamed they could be.
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