Play Like a Fangirl : Creative Desire in Video Games
Book Details
Format
Paperback / Softback
ISBN-10
0262056860
ISBN-13
9780262056861
Publisher
MIT Press Ltd
Imprint
MIT Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Oct 13th, 2026
Print length
200 Pages
Weight
369 grams
Product Classification:
Digital and Information technology: general topicsInformation technology: general issues
Ksh 5,200.00
Not Yet Published
0 in stock
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How women and queer gamers express and elicit excitement, creativity, and desire in online gaming communities and beyond.
How do cosplayers, modders, fan artists, fanfiction authors, and TikTok content creators build communities for marginalized and underserved fans of games? In Play Like a Fangirl, Kristine Ask, Ashley Guajardo, Tanja Sihvonen, and Jess Tompkins look at the collective efforts of such fans to create meaningful and arousing connections to video game worlds, to characters, and to one another. Using pleasure as a lens, they show how fans’ playful practices both reflect current cultural values and shape how we relate to video games and ourselves.
The authors develop the concept of what they call the “fangirl gaze” to show how communities of fangirls can be regarded as oppositional, subversive, and transformative in terms of societal expectations of gender, play, and sex, and how these gazes are read within larger social and political contexts. Accessibly and engagingly written, the book expands upon current understandings of video games’ impact on society and culture by exploring the expressions of desire and sexuality outside of those of white cis-het males in mainstream game culture, shedding light on understudied topics and underrepresented (minority) gaming experiences.
How do cosplayers, modders, fan artists, fanfiction authors, and TikTok content creators build communities for marginalized and underserved fans of games? In Play Like a Fangirl, Kristine Ask, Ashley Guajardo, Tanja Sihvonen, and Jess Tompkins look at the collective efforts of such fans to create meaningful and arousing connections to video game worlds, to characters, and to one another. Using pleasure as a lens, they show how fans’ playful practices both reflect current cultural values and shape how we relate to video games and ourselves.
The authors develop the concept of what they call the “fangirl gaze” to show how communities of fangirls can be regarded as oppositional, subversive, and transformative in terms of societal expectations of gender, play, and sex, and how these gazes are read within larger social and political contexts. Accessibly and engagingly written, the book expands upon current understandings of video games’ impact on society and culture by exploring the expressions of desire and sexuality outside of those of white cis-het males in mainstream game culture, shedding light on understudied topics and underrepresented (minority) gaming experiences.
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