Playable Bodies : Dance Games and Intimate Media
by
Kiri Miller
Book Details
Format
Hardback or Cased Book
ISBN-10
0190257830
ISBN-13
9780190257835
Publisher
Oxford University Press Inc
Imprint
Oxford University Press Inc
Country of Manufacture
US
Country of Publication
GB
Publication Date
Apr 27th, 2017
Print length
256 Pages
Weight
508 grams
Dimensions
16.00 x 23.90 x 1.50 cms
Product Classification:
DanceMedia studies
Ksh 24,750.00
Manufactured on Demand
Delivery in 29 days
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Playable Bodies shows how dance video games work as engines of humor, social risk, and intimacy, urging players to dance like nobody's watching-while being tracked by motion-sensing interfaces in their living rooms. Author Kiri Miller looks at game design and player experiences across media platforms, presenting a new theory of "intimate media."
Playable Bodies investigates what happens when machines teach humans to dance. Dance video games work as engines of humor, shame, trust, and intimacy, urging players to dance like nobody''s watching--while being tracked by motion-sensing interfaces in their living rooms. The chart-topping dance game franchises Just Dance and Dance Central transform players'' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Author Kiri Miller shows how these games teach players to regard their own bodies as both interfaces and avatars, and how a convergence of choreography and programming code is driving a new wave of full-body virtual-reality media experiences. Drawing on five years of ethnographic research with players, game designers, and choreographers, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, consumer reviews, social media discourse, and emerging surveillance technologies. Miller tracks the circulation of dance gameplay and related "body projects" across media platforms to reveal how dance games function as "intimate media," configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.
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