Polybius
Book Details
Format
Paperback / Softback
ISBN-10
1668044986
ISBN-13
9781668044988
Publisher
Gallery Books
Imprint
Gallery Books
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Feb 3rd, 2026
Weight
254 grams
Ksh 3,400.00
Werezi Extended Catalogue
0 in stock
Delivery Location
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Secure
Quality
Fast
“If you’re a fan of Stephen King and Stranger Things, then this is the book for you.” —Richard Chizmar, New York Times bestselling author
Stranger Things meets The Walking Dead in this chilling horror novel based on the terrifying urban legend about a video game created by the government for psychological warfare.
October, 1982. Forced to move to the quiet seaside town of Tasker Bay by her mother, the only thing on high schooler Andi’s mind is saving up enough money to return to her old stomping grounds in Silicon Valley. Her self-taught skills with all things electronic make her a perfect fit for a job at the dingy local arcade where she can tune out from life and bankroll her eventual escape.
Pining over the distant and aloof Andi is Ro, the son of Tasker Bay’s sheriff, who begins spending more time at the arcade. Despite promising herself she wouldn’t get attached to anyone in town, Andi finds herself opening up to the thoughtful, like-minded Ro.
With Polybius—a new bleeding-edge game of unknown origin arrives—the shop is suddenly overwhelmed with players fighting for time on the machine. Seemingly overnight, a virus-like epidemic grips Tasker Bay while a violent coastal storm rolls in, isolating it from the outside world. People begin experiencing fits of anger, paranoia, and hallucinations—no one can be trusted. After a grisly act of violence goes unsolved, the town descends into chaos. Is the arrival of this mysterious game and the disorder in Tasker Bay a coincidence? Convinced the dire situation is somehow linked to Polybius, Andi and Ro desperately search for clues that might stop the spread before they, too, begin experiencing side effects…
Stranger Things meets The Walking Dead in this chilling horror novel based on the terrifying urban legend about a video game created by the government for psychological warfare.
October, 1982. Forced to move to the quiet seaside town of Tasker Bay by her mother, the only thing on high schooler Andi’s mind is saving up enough money to return to her old stomping grounds in Silicon Valley. Her self-taught skills with all things electronic make her a perfect fit for a job at the dingy local arcade where she can tune out from life and bankroll her eventual escape.
Pining over the distant and aloof Andi is Ro, the son of Tasker Bay’s sheriff, who begins spending more time at the arcade. Despite promising herself she wouldn’t get attached to anyone in town, Andi finds herself opening up to the thoughtful, like-minded Ro.
With Polybius—a new bleeding-edge game of unknown origin arrives—the shop is suddenly overwhelmed with players fighting for time on the machine. Seemingly overnight, a virus-like epidemic grips Tasker Bay while a violent coastal storm rolls in, isolating it from the outside world. People begin experiencing fits of anger, paranoia, and hallucinations—no one can be trusted. After a grisly act of violence goes unsolved, the town descends into chaos. Is the arrival of this mysterious game and the disorder in Tasker Bay a coincidence? Convinced the dire situation is somehow linked to Polybius, Andi and Ro desperately search for clues that might stop the spread before they, too, begin experiencing side effects…
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