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Pro Java 6 3D Game Development
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Pro Java 6 3D Game Development : Java 3D, JOGL, JInput and JOAL APIs

Book Details

Format Paperback / Softback
ISBN-10 1430211865
ISBN-13 9781430211860
Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint APress
Country of Manufacture US
Country of Publication GB
Publication Date Nov 15th, 2014
Print length 485 Pages
Weight 940 grams
Dimensions 19.50 x 33.90 x 3.20 cms
Ksh 9,250.00
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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development


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