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Procedural Generation in Godot
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Procedural Generation in Godot : Learn to Generate Enjoyable Content for Your Games

1st ed.

Book Details

Format Paperback / Softback
ISBN-10 1484287940
ISBN-13 9781484287941
Edition 1st ed.
Publisher APress
Imprint APress
Country of Manufacture GB
Country of Publication GB
Publication Date Jan 18th, 2023
Print length 253 Pages
Weight 532 grams
Dimensions 17.70 x 25.40 x 2.00 cms
Ksh 7,200.00
Werezi Extended Catalogue 0 in stock

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Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments.

Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.

In this book, you''ll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You''ll learn how to create a seeding system, so that you can replay great levels with your friends. We''ll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.

We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you''ll have a good handle on how to add procedural generation to your games.

What You Will Learn

  • Learn to set up the perfect content generation system 
  • Master the tools for randomization and repeatability
  • Understand how much content to craft versus how much to generate

Who This Book Is For

Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.


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